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LeLe’s Parkour

This is a parkour game developed by me independently. In order to find energy, the robot LeLe needs to overcome various obstacles and enter the gate of time and space to obtain energy. The background of the whole game is a technological style scene, players need to drive the robot LeLe to break through the level.

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Game Introduction

The name of the game is LeLe's Parkour, largely part because of my childhood memories. Little boys always have a lot of whimsical ideas, and my childhood dream was to be able to drive a robot armor to run on the road. My childhood dream can't be realized, but I can reproduce it in the game. And LeLe was my nickname when I was a child.

LeLe's Parkour has eight levels, and the difficulty level increases gradually from the first to the last level. Players need to use the w key and d key to control the left and right movement of the robot and the space bar to control the robot to jump. The settings button in the upper right corner can adjust the game volume. Players will have three chances in each level, and one-third of the blood volume will be deducted for each mistake. When the blood volume is deducted, it will be regarded as a failure of the challenge. There will be some energy coins in each level, and after picking them up, passing through the time and space gate can provide energy supplies for the robots.

Game Clips

Main Page

Level 6

Level 4

Level 8

Game Development Ideas

The game has eight levels, and players can challenge different levels at any time according to their own skills. Before the start of each level, the player needs to choose a character, and a simple if statement is used to store which character the player chooses.

After entering the level, different character models will be displayed according to the character selected by the player.

The parkour track of each level is generated wirelessly through code. The two on the right are endless tracks, and the one on the left is the finish track with the victory portal.

Set a value through the code. Whenever a loop track is generated, this value will be increased by one. When this value equals the maximum number of loop tracks, the finish track with the victory portal will be generated, and the track generation will stop. 

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The operation of picking up energy coins and touching obstacles to deduct blood is realized through the green squares on the player's body. This green square is called a Collider, which detects whether the player touches an obstacle or a gold coin in the level and deducts the blood volume and increases the score through the code.

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